O QUE SIGNIFICA THE FIRST BERSERKER: KHAZAN?

O que significa The First Berserker: Khazan?

O que significa The First Berserker: Khazan?

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Os intensos gráficos 3D no visual cel shading de The First Berserker: Khazan dãeste vida ao mundo de Arad utilizando uma vivacidade semelhante à do 1 anime.

Acompanhe a jornada do Khazan em Parecer por vingança e aprenda saiba como ele se torna o primeiro berserker no Universo DNF.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

Moderno soulslike, Khazan reúne elementos de que deram certo na categoria e faz seu próprio suco — e um suco demasiado Porreiro de modo a se repetir

Não sei se isso foi por questão intencional por design ou resultado por 1 erro, porém tenho a impressão por qual muitos vãeste chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” qual este estúdio preparou — porém vale a pena insistir um pouco de modo a atravessar dela.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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Isso faz parecer de que Parcela do progresso foi jogado pelo lixo e honestamente não entendi tal decisão por “resetar” certas coisas do mapa após sair dele.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

Enquanto este personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem em seu corpo este meio ideal de modo a cumprir seus próprios objetivos.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences The First Berserker: Khazan and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

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